SAM de TELIGA

The Last of Us

 

This game is a story. One with real characters, with real ideals and real flaws. Nearly every detail in this game works toward this story. From character to its haunting and lonely music, from the softly bleeding sunsets to the sharp voice acting, from the sweeping camera movements to the breathing moments in the gameplay. In terms of story the game has done nothing new; links to McCarthy’s “The Road” and James’s “The Children of Men” are obvious but the writers have created two real people from the inspiration of these stories. There are moments that don’t work like blood splatter, which take me out of the story, or the obvious zombie tropes of graffiti. But as a game and more importantly as a story it works beautifully